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 Předmět příspěvku: MP public beta v0.45
OdeslatNapsal: úte 02. čer 2009 19:16:21 
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Nightstalkers: Shadow of Namalsk, version 0.45

MP Public beta v0.45!
Completed Namalsk, more objects, better optimalized, optimalized buildings from version 0.3, and more..
Enjoy playing missions on dedicated server on detailed Namalsk!
Enjoy capturing island with CTi mission Namalsk warfare for 32 players!

READ README! HERE

IMPORTANT:
IF U HAVE AN OLD VERSION 0.3, PLEASE, DELETE IT!
I mean this folder -> < arma folder >\Nightstalkers\
DEDICATED SERVER ESMERALDA IS FOR NOW ONLY IN PHASE OF TESTING, SO PLEASE BE PATIENT. WE TRY TO FIX ALL PROBLEMS.


Version 0.45 (502MB) 7z archive

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 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: stř 03. čer 2009 7:24:41 
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Nightstalkers: Shadow of Namalsk, public MP beta v0.45
http://www.nightstalkers.cz


Plans:
26.12. 08 public beta version of Release 0.3 (prologue to the campaign, north Namalsku)
1.6. 09 Release MP public beta version 0.45 (prologue to the campaign, almost the entire Namalsk, MP Mission)
..and in the near future Fix for version 0.45 (details below)

The future plan to fine-tune models and begin work on models
soldiers and mutants (such as bloodsucker and his animation). Then start working on the full campaign in Arma 1 (maybe in Arma 2).
Sorry that this development was slow, but the last six months i finishing school and was no time to work.
Take into mind also that the mode working almost alone, therefore, are not yet all things fixed.

/////////////////////////////////////////////

A few words from the author of this release:

Do you get the new version of the mode where i have almost completed the entire island Namalsk, which is now highly detailed.
From version 0.3 the was Namalsk for several months turned enough and now is much better optimized for smooth playing.
Namalsk currently has about 261k objects. With detail of course, decreases the chances that the AI has remained and acted in all parts correctly. Namalsk is another island.
Namalsk is not Sahrani, Namalsk is not a desert plain. Namalsk is overgrown island, which is covered with a variety of objects. Many of you may think
that the AI must be a total change, but also the AI is able to surprise ai difficult areas can move. Of course, optimizing for AI
will improve with higher versions. The objects for attention, for example, the transmitter is on Mount Seraja, which was inspired by a real place
(http://cs.wikipedia.org/wiki/Velká_Javořina). There are many other objects (eg Jalovisko, JZD real object, the objects are processed in Namalsk,
or many another industrial sites).
There is much more, there's not even describe everything, I hope you will like this version and enjoy it!

/////////////////////////////////////////////

Changelog:

Added:
* Complete the southern part of the island Namalsk (approx. 261k objects)
* Many objects (transmitter, laboratory, rail bridge, and many others.)
* Some buildings contains paths for AI
* Object AII - unique in Arma - underground laboratory
* The southern part is intertwined Namalsku by rail
* A new mode for the MP - Search & Destroy
* Many new MP missions for dedicated server
* Namalsk warfare - rearranged CTI from Bis, for 32 players, added new units and weapons

Fixed:
* Rapid increase in fps in the north and whole Namalsk
* Changed the look of the main character - Tamika (beta).
* Corrected a lot of buildings and optimized version of 0.3.
* New texture clouds (Thanks to SenChi)
* New textures for the grass (Thanks to SenChi)
* Fixed some bugs in the model Havoc (Thanks to Vilasovi)
* Minor details in the prologue to the campaign.

Bugs:
* There remains a problem in some places with clutter (grass). (It will be corrected in the fix for version 0.45)
* Satellite mask is not yet perfect. (It will be corrected in the fix for version 0.45 - higher resolution and detailed)
* Some buildings still need to fine-tune
* Animation opening the doors in the transmitter is still choppy.
* If you found any bug, please report here: (link: viewforum.php?f=37)

/////////////////////////////////////////////

Installation:

Version 0.45 is single new version. If you have previous version 0.3, delete whole Nightstalkers folder!
Queen's Gambit datadisc not needed. I recommend run Nightstalkers without any other mod to prevent conflicts with another addons!
You can install/extract directly into Arma folder and then run with !NightstalkersII.exe (simple launcher, with which u can without problems connect to server).
For the game ArmA: Armed Assault version 1.14 -> but i strongly recommend beta patch 1.16, mainly due to higher performance of Arma.
This version includes the prologue, which was included in version 0.3.
This version is again included fix (engfix.zip), which allows the PDA in the English texts and English dubbing.
All addons included in this mode have been signed by one key (NS_v045.bikey), for easily lucidity and install on the server.

/////////////////////////////////////////////

Dedicated server:

Modification Nightstalkers: Shadow of Namalsk v0.45 has own 1.6 dedicated server!
On server you can connect only with this mod - no other addons or modifications are not allowed.
If you have problems with connecting, check your <arma folder>\Addons\. In this folder must be only official addons.
You must launch your Arma with these parametres (included in mod launcher): -mod=beta;Nightstalkers - exactly in that order!

On server is many missions created for Nightstalkers modification (ctf,dm,ff,tdm,warfare,..).
In addition, there is a few missions for TVT 10-30 players promising a long battle in the perfect environment of the island Namalsk.

name: ESMERALDA - NIGHTSTALKERS OFFICIAL CZ SERVER
IP: 212.80.95.36:2302
Max. players: 30
Country: CZ
More information: www.BTKclan.cz

WARNING! Server is set to the highest possible difficulty!

http://www.gametracker.com/server_info/ ... 5.36:2302/

/////////////////////////////////////////////

Author:

Adam „Sumrak“ Franců
- mod leader, island maker, model maker (buildings, soldiers, Havoc), missions maker, addon maker, configs, some english translation
(just almost everything)
Lukáš „Pikus“ Čížek
- modeller (He created some buildings – for example wind power plant or Sebjan chemical factory location)
Scad
- author of entrance building into the AII laboratory
GSC gameworld
- autors of S.T.A.L.K.E.R. game, some models on Namalsk are from this game
Adam „Artist“ Hencze (english translation, dubbing - Alfa channel)
Michal „Čára“ Linka (dubbing, Gama channel)
Radek „Saigos“ Krištof (dubbing, Beta channel)
Jiří „Rsa Viper“ Procházka (dubbing, Hotel channel)
Jan „campus“ Franců (betatest and some ideas)

/////////////////////////////////////////////

Used community addons:

RHS units and weapons (http://www.armedassault.info/index.php? ... ons&id=125) by RHS
Arma effects (http://www.armedassault.info/index.php? ... ons&id=400) by Maddmatt.
Math rain (http://www.armedassault.info/index.php? ... ons&id=330) by Maddmatt.
BTR-80 (http://www.armedassault.info/index.php?cat=addons&id=48) by zGuba.
TCP anim pack (http://www.armedassault.info/index.php? ... ons&id=476) by teaCup.
Andy Crow (http://www.armedassault.info/index.php? ... ons&id=587) by andersson.
ACE volumetric fog by ACE team.

/////////////////////////////////////////////

List of files in this version:

\Keys\NS_v045.bikey
\MPMissions\2-8_DM_Norinsk.namalsk.pbo
\MPMissions\2-8_DM_Sebjan.namalsk.pbo
\MPMissions\2-8_LMS_Forest.namalsk.pbo
\MPMissions\2-8_LMS_Forest_EX.namalsk.pbo
\MPMissions\2-8_LMS_Jalovisko.namalsk.pbo
\MPMissions\2-8_LMS_Lubjansk.namalsk.pbo
\MPMissions\2-8_LMS_Old_Yard.namalsk.pbo
\MPMissions\2-8_SAD_SebjanMine.namalsk.pbo
\MPMissions\2-8_SAD_Vorkuta.namalsk.pbo
\MPMissions\2-12_TDM_Vorkuta.namalsk.pbo
\MPMissions\2-16_CTF_Vorkuta.namalsk.pbo
\MPMissions\2-20_DM_AII_object.namalsk.pbo
\MPMissions\NamalskWarfare32.namalsk.pbo
\MPMissions\NamalskWarfare32Hardcore.namalsk.pbo
\Nightstalkers\Addons\ace_fx_environment.pbo
\Nightstalkers\Addons\ace_fx_environment.pbo.NS_v045.bisign
\Nightstalkers\Addons\andy_crow.pbo
\Nightstalkers\Addons\andy_crow.pbo.NS_v045.bisign
\Nightstalkers\Addons\extended_eventhandlers.pbo
\Nightstalkers\Addons\extended_eventhandlers.pbo.NS_v045.bisign
\Nightstalkers\Addons\math_rain.pbo
\Nightstalkers\Addons\math_rain.pbo.NS_v045.bisign
\Nightstalkers\Addons\namalsk.pbo
\Nightstalkers\Addons\namalsk.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns.pbo
\Nightstalkers\Addons\ns.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns2.pbo
\Nightstalkers\Addons\ns2.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns_fraction.pbo
\Nightstalkers\Addons\ns_fraction.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns_mi28.pbo
\Nightstalkers\Addons\ns_mi28.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns_mutants.pbo
\Nightstalkers\Addons\ns_mutants.pbo.NS_v045.bisign
\Nightstalkers\Addons\ns_ui.pbo
\Nightstalkers\Addons\ns_ui.pbo.NS_v045.bisign
\Nightstalkers\Addons\RHS_Mag.pbo
\Nightstalkers\Addons\RHS_Mag.pbo.NS_v045.bisign
\Nightstalkers\Addons\RHS_Marines.pbo
\Nightstalkers\Addons\RHS_Marines.pbo.NS_v045.bisign
\Nightstalkers\Addons\RHS_VDVPara.pbo
\Nightstalkers\Addons\RHS_VDVPara.pbo.NS_v045.bisign
\Nightstalkers\Addons\RHS_Weap.pbo
\Nightstalkers\Addons\RHS_Weap.pbo.NS_v045.bisign
\Nightstalkers\Addons\SD_BTR80.pbo
\Nightstalkers\Addons\SD_BTR80.pbo.NS_v045.bisign
\Nightstalkers\Addons\TCP_AnimPack_v0.1.pbo
\Nightstalkers\Addons\TCP_AnimPack_v0.1.pbo.NS_v045.bisign
\Nightstalkers\Campaigns\ns.pbo
\Nightstalkers\ReadMeCZ.txt
\Nightstalkers\ReadMeEN.txt
\!NightstalkersII.exe
---------------------------------------------------------------
Size: 989 MB

/////////////////////////////////////////////

Sumrak, 1.6. 2009, ehm, and sorry for my english :-D
mail: sumrak<at>nightstalkers.cz


Nahoru
   
 
 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: stř 07. říj 2009 13:04:51 
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You have done an amazing job, the Island looks of the hook! It has definitely brought back my interest in Arma1, as the level of immersion I had playing just the first mission of campaign was never before experienced in Arma1. Unfortunately I can't say the same about Arma2 version - it is awesome at some places and then some of the stuff with lower detail just doesn't fit in too well in arma2 environment for me.
If my vote means anything, I'd say rather polish off Arma1 island and campaign, because it will be awesome, rather then something "so, so" in Arma2.
Keep it up Sumrak! ;)

Mikdawg


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 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: stř 07. říj 2009 22:00:41 
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MikDawg píše:
You have done an amazing job, the Island looks of the hook! It has definitely brought back my interest in Arma1, as the level of immersion I had playing just the first mission of campaign was never before experienced in Arma1. Unfortunately I can't say the same about Arma2 version - it is awesome at some places and then some of the stuff with lower detail just doesn't fit in too well in arma2 environment for me.
If my vote means anything, I'd say rather polish off Arma1 island and campaign, because it will be awesome, rather then something "so, so" in Arma2.
Keep it up Sumrak! ;)

Mikdawg

Hi, thanks :) Yes, i know, Namalsk was in ArmA 1 more overgrown than ArmA II, because
i had to remove some places for better performance in ArmA II :?
But, i think, it is not too horrible, for example ArmA II allows use post processing effects, which are the best for making missions :P and there are another advantages of ArmA II..
You will see in the future, if you try full Namalsk crisis campaign in ArmA II ;)


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 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: stř 07. říj 2009 22:52:02 
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Roger that! ;)

Oh yeah, I'm on the snowman hunt, so far one down! :D those buggers are hard to find. :shock:


Nahoru
   
 
 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: čtv 08. říj 2009 22:48:17 
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MikDawg píše:
Roger that! ;)

Oh yeah, I'm on the snowman hunt, so far one down! :D those buggers are hard to find. :shock:


Yep, search for 3 on the snow and fourth is bonus, not in mountains :D


Nahoru
   
 
 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: sob 10. říj 2009 1:29:22 
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Haha I found the one that wasn't on the mountain! :D


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 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: úte 08. pro 2009 23:59:51 
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Every time I'm on your Island I end up looking for the damn last snowman and I'm about to give up - will 3 submitting 3 snowmans get a me a peace of prerelease campaign :)?


Nahoru
   
 
 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: pon 21. pro 2009 17:58:05 
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MikDawg píše:
Every time I'm on your Island I end up looking for the damn last snowman and I'm about to give up - will 3 submitting 3 snowmans get a me a peace of prerelease campaign :)?

Eh, sorry for long reply delay :D I give you tip - watch for last snowman in Vorkuta town ;)


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 Předmět příspěvku: Re: MP public beta v0.45
OdeslatNapsal: čtv 15. dub 2010 11:47:11 
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Registrován: stř 07. říj 2009 12:39:43
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I did it! Wooooooooo
I found your snowmans! Your recent pictures of mutants reminded me I was still looking for them, excellent work on those BTW! ;)


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